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Rox Flame

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11th June, 2012 at 11/06/2012 12:32:36 -

I think I'll be entering, sounds like fun

 
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s-m-r

Slow-Motion Riot

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Candle
11th June, 2012 at 11/06/2012 13:39:17 -


Originally Posted by SolarBI used TGF and C&C about 10 years ago but can't remember a thing about them! Can we have alpha channels for nice glow effects?



I am fairly sure that the transparency ink effect is still available for use with the TGF1 toolset; it was mentioned somewhere.

 
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SolarB



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  26/12/2011
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11th June, 2012 at 11/06/2012 14:41:21 -

Transparency ok, but I'd still like to know if the active editor was the same as MMF, ie. alpha channel editing.

 
My Open Source Examples: http://bit.ly/YyUFUh

s-m-r

Slow-Motion Riot

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Candle
11th June, 2012 at 11/06/2012 15:32:10 -


Originally Posted by SolarB
Transparency ok, but I'd still like to know if the active editor was the same as MMF, ie. alpha channel editing.



Fanotherpg mentioned in an earlier message, when asked about alpha channels: "...only semi-transparency [and no alpha channels]...".

 
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SolarB



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  26/12/2011
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11th June, 2012 at 11/06/2012 17:08:49 -

ok, thanks!

 
My Open Source Examples: http://bit.ly/YyUFUh

Wackyjackie



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  27/02/2010
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GOTW Winner!
11th June, 2012 at 11/06/2012 17:47:30 -

I'm in. But my ideas are not anyhow related to summer ^^'.

 
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SolarB



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  26/12/2011
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11th June, 2012 at 11/06/2012 19:00:36 -

"* Try to be efficient with alterable values as possible. No one is going to be strict about this, but try to keep in the spirit of TGF era game making."

I have game vars that exceed 16 globals and 3 per active. What is the leeway here? I can always make a whole bunch of actives with 3 variables each to be used as game vars but this seems extremely unnecessary. How about 8 per active and 32 globals? Is this reasonable?

 
My Open Source Examples: http://bit.ly/YyUFUh

Hayo

Stone Goose

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  15/08/2002
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12th June, 2012 at 12/06/2012 19:18:39 -

What? A game without Extensions, without HWA and without Alpha Channels, is that even possible?? It will looks like just a bunch of blocks right?

 
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jamesh



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  28/02/2012 15:24:25
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12th June, 2012 at 12/06/2012 19:26:40 -

Destruction Carnival? That was made with KNP and it's still a hard act to follow. Basically, you don't need an orchestra to make good music - you just have to take a different approach.

 
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s-m-r

Slow-Motion Riot

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Candle
12th June, 2012 at 12/06/2012 20:54:00 -


Originally Posted by jamesh
Destruction Carnival? That was made with KNP and it's still a hard act to follow. Basically, you don't need an orchestra to make good music - you just have to take a different approach.



Not to single out SolarB, but I think a fresh approach is the next best step, not attempting to create exceptions to the rules.

 
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Hagar

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Old klik fart

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  20/02/2002
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You've Been Circy'd!Teddy Bear
12th June, 2012 at 12/06/2012 23:54:51 -

I am happy to see people considering how good Destruction Carnival is, yet it is made in KNP

Do not worry about what your doing SolarB.

In regard to some questions asked:

* We have decided on a 50 megabyte limit - this should be plenty!
* Only one entry per competitor
* As prizes will be going to individuals, it makes sense for people to take part on their own.

 
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Dustin Gunn

Gnarly Tubular Way Cool Awesome Groovy Mondo

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  15/12/2004
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14th June, 2012 at 14/06/2012 09:34:47 -

Any chance of making an exception for using sine and cosine? Pretty sure I used those with TGF in some way.

 
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Draq



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  02/04/2007
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14th June, 2012 at 14/06/2012 12:00:40 -

Is it possible to create two games by one person?

 
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s-m-r

Slow-Motion Riot

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  04/06/2006
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Candle
14th June, 2012 at 14/06/2012 12:09:26 -

@Draq:


* We have decided on a 50 megabyte limit - this should be plenty!
* Only one entry per competitor
* As prizes will be going to individuals, it makes sense for people to take part on their own.



 
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SolarB



Registered
  26/12/2011
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15th June, 2012 at 15/06/2012 09:24:00 -

@s-m-r: No probs, but If I was using TGF I would probably be pushing it's limits in any way possible. If you need more alts you need more alts!

 
My Open Source Examples: http://bit.ly/YyUFUh
   

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