@Nim: There's actually a ton of more info, I've been planning/writing/drawing/spriting/programming on and off for quite some time on this idea. It's one of those dream projects of mine, that's the only reason I've returned to the idea during the years. I've been hesitant to make a project page about it until I had something more substantial to show in terms of screens and such.
To sum up the story:
"The Tale of a Mystic Knight
on a Quest
To Save a Loved One..."
As I said, Wonderboy-ish/Medtroidvania-ish.
The player explores the different areas/dungeons, finding new items and abilities to unlock new areas.
The game will be focused on exploration with arcade feel fighting using several different types of weapons, attacks and sub-weapons as our hero unravels the mystery surrounding the strive for the missing loved one.
I'll give a real description when I make that project page.
@GamesterXIII: Glad to hear you like the design! The room does indeed need a LOT more spice. One of the aspects of the game will be exploration, so each area and every room will be unique and enjoyable in it's own way. The current room is simply one step up from single colored blocks to test the engine.
@Adamamn those Lego people!
"Heroica" has been my project name for this idea for a long time before Lego(obviously through espionage) sToLe mY NaMe!!1
JK, though I have to admit that I got quite stumped when I first saw Lego's Heroica series.
About that, do you people think I should/could keep the name? I've grown quite attached to it through the years, and it fits the theme of Heroism rather well.
All and Any input is welcome.
It's always fun to end posts with a screen, so Cheers!
It sounds like you're going for a more non-linear, Wonderboy 3/Metroidvania feel. I have a lot of love for Wonderboy 2 personally, I'd love to try doing something like that sometime; in fact, there's already a great klik game in the style called Wandering Fighter
Very cute sprites. Kind reminds me of something, but I'm not sure what - "Wonder Woman" but with blonde hair?
And technically that's a flail, not a mace.
Anyway, good job - I look forward to seeing how this turns out
I'd stick with the "Heroica" name - Lego didn't invent the name, and your product is different enough that it wouldn't infringe on their copyright in any way.
Actually, it has a solid shaft, so I believe it is in fact a mace(a flail being more ball'n'chain-ish).
(The solidness of the shaft doesn't really translate well in the angle seen in the picture though)
I'm gonna think hard about the name. I've been referring to it as Heroica since I first came up with it, but Road to Damascus would be a very clever title so to speak, since it involves the all so important story at several layers. Perhaps keep RtD as an undertitle? Don't know really
But thanks for your input!
Glad you like it!
It looked like a chain in the first pic, but I stand corrected
I like how you colour-coordinated your debugging counters - considering how many people release finished games using the default counter for scores/lives/etc...
I'd guess screens 1, 2 & 4 are inside and 3 is on he castle walls. Since what you're seeing is simply the debug area I haven't given it much thought really.
The 'real' areas will be made externally in a level editor I'm putting together.
I'm mainly using it as a graphics test at the moment. It's quite a chore to make combo animations for the several different types of weapons, special attacks for each, the five billion ways that damn cape can blow and putting it all together in a neat fashion in the engine.
It'll probably be a while before I'm finished with this sprite, but I'm positive the end-result will be quite nice.
As for making a billion weapon animations please don't forget you can use the color replacer events to save yourself a lot of time if you have some similar-looking weapons or armor or whatever. (Replace the grays of a short sword with some greens and boom you have a dragon sword, etc.)
And I too think your guy has a mace and not a flail. A flail is a ball and chain but a mace is a solid heavy head mounted on a stick. Or at least that's what I always thought the difference was.
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I've been doing some character animation inbetween heavy uni stuff, just thought I'd share another screen for those of you who like it.
Because more, is more.
I don't know if you notice, due to the BIG PIECE OF METAL in front of it, but I've redone the hair from scratch to better fit the spiky style seen in full profile. Plus I've tweaked the colours a bit, trying to put some more contrast in there.
By the end of the month I'm planning to have the project page up.
Thanks for the input on the name! I haven't decided entirely yet, we'll see what I end up naming the project page.
The two types of tiles seen in the screenie weren't intended to be paired, I just needed a quick colour break from all the blue foreground tiles. (If you'll notice, the background tiles are the same as in earlier screens, that's why they don't match that good colourwise, purple-ish would be great, or red!)
I'm really looking forward to seeing more! To be honest, I was expecting a Lego themed game, but thats only because the kids are all about Lego Heroica right now. I say keep the name, as long as the graphics and logo are not Lego-style, its fine. Heroica is used lots of places other than Legoland.
The page "Heroica" does not exist. You can ask for it to be created, but consider checking the search results below to see whether the topic is already covered.
Matamoros, Tamaulipas (redirect from Heroica Matamoros)
Matamoros, officially known as Heroica Matamoros, is a city in the northeastern part of Tamaulipas , in the country of Mexico It is ...
58 KB (8,125 words) - 07:30, 18 March 2012
Venezuela Heroica is a Venezuela n novel. It was written by Eduardo Blanco and published in 1881. It is Blanco's main work, and presents ...
1 KB (153 words) - 05:08, 17 October 2011
Izatha heroica is a moth of the Oecophoridae family. It is endemic to New Zealand , where it is widespread in the South Island, but ...
1 KB (152 words) - 02:43, 15 December 2011
Heroica Escuela Naval Militar
The Heroica Escuela Naval Militar is the officer training academy of the Mexican Navy . It began operations on 1 June 1897 with a group ...
2 KB (198 words) - 00:55, 5 July 2011
Nogales, Sonora (redirect from Heroica Nogales)
Heroica Nogales (eˈɾoika noˈɣales), more commonly known as Nogales, is a city and its surrounding municipality on the northern border of ...
9 KB (1,225 words) - 04:06, 20 March 2012
Zitácuaro (redirect from Heroica Zitácuaro)
Zitácuaro (Officially known as: Heroica Zitácuaro) is a city in the Mexican state of Michoacán . The city is the administrative centre ...
8 KB (1,110 words) - 05:15, 12 March 2012
Veracruz, officially known as Heroica Veracruz, is a major port city and municipality on the Gulf of Mexico in the Mexican state of ...
58 KB (8,113 words) - 00:02, 23 March 2012
Anacamptis papilionacea (redirect from Vermeulenia papilionacea var. heroica)
heroica (E.D.Clarke) Szlach (2001) Anacamptis papilionacea is a species of orchid . It is commonly known as Butterfly orchid .: ...
1 KB (113 words) - 22:05, 10 September 2011
Tlaxiaco (redirect from Heroica Ciudad de Tlaxiaco)
The city is formally known as Heroica Ciudad de Tlaxiaco("heroic city") in honour of a battle waged there during the 1862–67 French ...
10 KB (1,124 words) - 05:55, 14 March 2012
Puebla, Puebla (redirect from Heroica Puebla de Zaragoza)
In 1950, by decree of the state congress, the city received the title of Heroica Puebla de Zaragoza. In 1977, the federal government ...
63 KB (9,136 words) - 02:36, 13 March 2012
And that's just half of the first page If you plan on making sequels or add-on/expansions, you can always subtitle it as HEROICA: Road to Damascus.