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Posted By
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Message
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 Jon C-B I create vaporware
Registered 4/23/2008
Points 237
   
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16th May, 2011 at 3:59:23 AM -
I'm trying to figure out how to make my own custom platform movement and I'm having some trouble with the detectors, mainly the ground detector. When the player falls, all the detectors fall a little behind it, but enough to make it so that when the detector hits the ground and stops the player falling, the player is already in the ground. Is there anyway to stop this?
n/a
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 Silveraura God's God
Registered 8/8/2002
Points 6744
         
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16th May, 2011 at 4:21:32 AM -
Move the events that attach them to the player, after the events that move the player.
This makes the sensors attach to the players most current position instead of the position it was at prior to being moved.
Edited by an Administrator
http://www.facebook.com/truediamondgame
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 Jon C-B I create vaporware
Registered 4/23/2008
Points 237
   
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16th May, 2011 at 9:43:11 PM -
That worked, it did stay on the player, but the player still got stopped when it was in the ground
n/a
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 marky_2
Registered 6/6/2006
Points 831
   
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16th May, 2011 at 10:23:44 PM -
That happened all the time to me when I tried building an engine. You're gonna have to learn to use fastloops.
http://www.create-games.com/download.asp?id=6120
That one's pretty basic but good to learn from.
Sorry I can't be of more help.
Discarded pizza boxes are an indispensable source of cheese.
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