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AndyUK

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24th September, 2010 at 02:13:18 -

Graphics
Image

Choose 8 colours only for Background objects and 8 colours only for Active objects from this PNG image and a single colour for the background. You can choose the same colour for both palettes and each tile can use all 8 colours.

Tile sizes can be up to 24x24. So long as all tiles together take up no more than 96x96 pixels. You get a seperate 96x96 pixel bank for Active objects and Background objects.

Screen resolution can be up to 320x240, there are no benefits for using a smaller resolution (except less blank space I guess!)

One layer only.

Sound

up to 4 channels and make it sound like a chiptune. Otherwise I don't think it's important to make too many rules on sound.
Sound effects can be anything so long as they're not too high quality. Scratchy speech is ok but sampling gunfire or car engines is probably a bit over the top ok?

Filesize and submission

Not sure whats best for this. If we all submit an MFA, CCA or GAM file we don't have to deal with runtime files. Just submit a ZIP compressed archive and keep it under... lets say 2 megabytes?

Clarifying other stuff

Lets keep the controls to 2 action buttons and up down left and right (and I guess we can get away with a start and select button). No keyboard or mouse controls but 2 players is fine.

Should we do a draw for Genres so we don't all make the same types of games? Or does everyone just want to crack on now?

 
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Fish20



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24th September, 2010 at 02:18:57 -

Don't do random drawings please.

 
All your base are in another castle, take this.

Ricky

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24th September, 2010 at 03:03:25 -

Wait wait, you mean there are genre's other than platformer?

 
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Jon Lambert

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24th September, 2010 at 03:29:14 -


Originally Posted by Ricky
Wait wait, you mean there are genre's other than platformer?

This so much.

Edit: Maybe I could enter this... I did just get done coding my new platform engine (for use in The APP and my future projects ) and besides sounds/music I think I could handle this.

Edited by an Administrator

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Fish20



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VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
24th September, 2010 at 04:05:31 -

What do you mean by background objects? 96x96 pixels for the background?

Edited by Fish20

 
All your base are in another castle, take this.

Watermelon876



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24th September, 2010 at 05:57:46 -

There's shooters, JRPGs and... umm, adventure games? Strategy Games?

 
Awesomeness is Watermelon.
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This is Koji. Copy and paste Koji to your sig so he can acheive world domination.

Hagar

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You've Been Circy'd!Teddy Bear
24th September, 2010 at 10:37:29 -

Hi Andy could you clarify the graphics part?

I am also dubious of open sourcing - I think closed source binaries would suffice.

 
n/a

Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
24th September, 2010 at 13:54:23 -

Because AndyUK wants to hack your submitted games, and release them as his own. Nah, it's probably to verify that the rules have been followed.

Fish20: all the background objects you use must fit into a 96x96 image.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Hagar

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You've Been Circy'd!Teddy Bear
24th September, 2010 at 15:03:42 -

lol Andy's platforming engine is better than anything I have made in the past or will probably make for this compo anyway

I guess I just do not like open sourcing my work

Edited by an Administrator

 
n/a

Phredreeke

Don't listen to this idiot

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24th September, 2010 at 16:48:56 -

What if you submitted a compiled version, then sent Andy the source just to verify?

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

AndyUK

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24th September, 2010 at 23:09:31 -

What part do you need clarification on Hagar?

 
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Hagar

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You've Been Circy'd!Teddy Bear
25th September, 2010 at 11:07:23 -

The 96 pixel thing, which has already been clarified/I have already figured out. I was quite tired when I read it the first time .

 
n/a

Fish20



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VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
25th September, 2010 at 21:46:00 -

You mean 1 of each background object must fit into a 96x96 area because it would be pretty impossible to make a plaformer or most types of games unless the player sprite was 1 pixel

Edited by Fish20

 
All your base are in another castle, take this.

AndyUK

Mascot Maniac

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26th September, 2010 at 01:06:05 -

What I mean Fish20, If you chose to make all of your backdrop objects 24x24 pixels you can have up to 16 different objects. Because that would fit perfectly into a 96x96 pixel square. If you chose to make all of your objects 16x16 pixels you would be able to make 36 unique objects.
If everyone finds that too limiting let me know.


 
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Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
26th September, 2010 at 14:37:12 -

Can you use flipped version of backdrop objects, or does that count as a separate tile?

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
   

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