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Jon C-B

I create vaporware

Registered
  4/23/2008
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  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
5th November, 2010 at 2:04:04 AM -

Haven't posted anything about my game yet... heres the kind of bland the title screen


Image

 
n/a

alessandroLino

I create vaporware

Registered
  3/11/2009
Points
  172
5th November, 2010 at 3:07:10 AM -

I have changed my game just a little, to something more simple
But i'm not sure i'll have the time to finish it, so i guess it was not a really good idea

Image


 
n/a

AndyUK

Mascot Maniac

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  8/1/2002
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  14165

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
7th November, 2010 at 5:41:32 PM -

Good stuff guys
Don't worry about it looking bland Jon, early computer/console games looked very basic.

I want to port my game over to my level editor/loader. But for that to work all objects are active objects at first. They're pasted as backdrops into the frame as it loads the levels. I'm not actually sure if that breaks the rules at any point :S

Edited by AndyUK

 
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Hayo

Stone Goose

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  8/15/2002
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Game of the Week WinnerHas Donated, Thank You!VIP MemberGOTM 3RD PLACE! - APRIL 2009Weekly Picture Me This Round 27 Winner!
7th November, 2010 at 6:10:45 PM -

I'd say that's fine.

 
www.hayovanreek.nl

AndyUK

Mascot Maniac

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7th November, 2010 at 6:41:49 PM -

I hope so, It's not fun having every level in a new frame.

 
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OMC

What a goofball

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  5/21/2007
Points
  3041

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
7th November, 2010 at 7:16:21 PM -

Well, look at it this way: NES coders didn't have a storyboard or frame editor. How did they put the objects in the right place?

 

  		
  		

AndyUK

Mascot Maniac

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  8/1/2002
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7th November, 2010 at 11:47:26 PM -

They either had tools written for them or they wrote the level design down on paper then manually typed everything in.

 
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Disthron



Registered
  2/8/2005
Points
  1069

VIP Member
8th November, 2010 at 4:31:06 PM -

Ok, I've got a question.

I wonted to use this comp to use as practice with learning how to use the a flash extension, Sort of 2 birds 1 stone type thing. Anyway, it occurs to me that you can't go into full screen with a flash game and all the graphics I've made are really tiny, becouse I've been making them on a 96x96 photoshop file. So I was wondering if I could up-scale my graphics so that people don't have to squint? I could post the small scale originals to show that they fit into the 96x96 limit.

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

AndyUK

Mascot Maniac

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8th November, 2010 at 9:27:33 PM -

Yeah there's no problem with that.

 
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Disthron



Registered
  2/8/2005
Points
  1069

VIP Member
9th November, 2010 at 2:26:37 PM -

Awsome, thanks. Here is what I've got for the sprites so far.

Image

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

AndyUK

Mascot Maniac

Registered
  8/1/2002
Points
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
10th November, 2010 at 9:37:04 PM -

Ok guys lets hear/see some progress updates.

 
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Jon C-B

I create vaporware

Registered
  4/23/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
11th November, 2010 at 11:15:10 PM -

Well my games a platformer (gasp!). Go through levels, kill enemies, ect. But there are also gems you can collect which you can spend on new weapons in the shop after each level. Therell hopefully be more to it but for now thats about it...

 
n/a

Eternal Man [EE]

Pitied the FOO

Registered
  1/18/2007
Points
  2762

Game of the Week WinnerHero of TimeLOL SignI am an April Fool
11th November, 2010 at 11:47:16 PM -

Well, my project is on hold at the moment. I'll be recieving MMF2 in the mail any day now, and thus feel it's quite stupid to continue working on it in MMF1.2. But yeah, all things going great!
I've made some nice sprite sheets and palettes, so gfx-wise I'm fairly ahead. My main concern as of yet has been my unability to have external levels thus having to multiply my code 16 million times. Therefore the hold up until MMF2. Will post some screenies later.

HUZZAH!

*crash*

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
Image

monkeytherat

Hero of Time Jr

Registered
  11/7/2010
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VIP MemberI donated an open source project
12th November, 2010 at 3:00:32 AM -

Is this contest still open? If so, can I join?

 
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.

OMC

What a goofball

Registered
  5/21/2007
Points
  3041

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
12th November, 2010 at 12:22:22 PM -

By all means! The more the merrier.

 

  		
  		
   

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