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alessandroLino

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24th October, 2010 at 05:54:56 -

Ok, i've started drawing stuff and i got a question

How would i make a big background image, like a galaxy background? It didn't look like a galaxy with tiles

 
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Hayo

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24th October, 2010 at 12:48:36 -

Maybe just with little stars and some planets floating around?

 
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OMC

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24th October, 2010 at 13:06:55 -


Originally Posted by Jon Lambert
So for this game, I'm using graphics from a game I was already working on, so I felt like I'd post comparison shots of the original graphics and the versions used for this competition:



I like the original better, but both look good.

 

  		
  		

AndyUK

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24th October, 2010 at 18:15:10 -

Honestly the original has an extremely dull choice of colours.

 
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Jon Lambert

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27th October, 2010 at 03:57:56 -

Is snow and/or rain against the rules, or not in the spirit of the console?

 
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Marko

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27th October, 2010 at 17:11:25 -

I don't see why you can't have snow/rain - i was thinking about having some on one of the circuits my game too. At the moment i'm just coding in some walls, but am struggling to animate them effectively bearing in mind i cannot re-scale/re-size anything :S

 
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OMC

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27th October, 2010 at 21:24:38 -

http://www.youtube.com/watch?v=Khiv_4W_Yoo

Though I think I remember that stage being a little laggy.

 

  		
  		

Disthron



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28th October, 2010 at 00:00:48 -

@Jon Lambert And the ones in the Toad man level are made by pallet animation! Pallet animation and water, they were made for each other.

 
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AndyUK

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28th October, 2010 at 00:15:39 -

there are no restrictions on the amount of objects on screen. So if you want weather go for it.
I guess sprite handling is the console's main strength.

 
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Jon Lambert

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28th October, 2010 at 00:39:46 -


Originally Posted by AndyUK
I guess sprite handling is the console's main strength.

I like this console a lot.

 
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http://www.create-games.com/download.asp?id=8364

alessandroLino

I create vaporware

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28th October, 2010 at 02:11:33 -

If i want something bigger than 24px, do i have to code stuff to get pieces together or can i just pretend they are made up this way?

 
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AndyUK

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29th October, 2010 at 01:42:46 -

Someone else asked that and, yes you can do it that way.

 
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Jon C-B

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29th October, 2010 at 01:50:41 -

So you dont have to piece 24x24 things together?

 
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Jon Lambert

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29th October, 2010 at 03:15:20 -

Originally Posted by Marko
I'm hitting a few technical problems with my engine at the mo, so decided to take the night off from the brain-ache by creating the main menu - i had this design in my head right from the start so didn't take much planning to realise what you see below. In fact, the only thinking necessary was ensuring i picked all the right colours i needed from the 8-colour pallets, plus making sure they don't all clash and look horrid! Let me know what you think

ImageSo do title screens not have the same 96 x 96 (96 x 192 assuming you use both sprites and background tiles) limit?

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Marko

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29th October, 2010 at 07:21:35 -

I was waiting for someone to bring this up....

From what i interpreted from the rules, you can make one big tile from "imaginary" smaller tiles. To stay within the "all unique tiles must fit inside 96x96 pixels" rule i would have just created smaller (maybe even single-pixel) tiles and just tiled them all together. Clearly i've not done that though and i did use my interpretation of the rules to my advantage in saving me loads of time.

And saving time was my only motivation in using this interpretation, i might add.

 
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