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JustinC



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2nd November, 2009 at 01:12:29 -


Originally Posted by OMGGames

You know, I like alot of older games, and I like alot of newer games, but has anyone noticed that most of the games nowadays really hold your hand? It's like I remember playing Doom and even later Goldeneye and when you were killed in a level that was it, right back to the beginning. Now games are littered with "Checkpoints" that seem to happen like every 2 minutes of gameplay. Getting to my point, Robo Pit, a game in which you battle other robots and take there weapons, doesn't fit in with most of the kids I've met. In this game, if you lose a battle, that robot takes one of your weapons. That's it, he keeps it, you have to earn it back again. My girlfriends 3 little brothers, ranging from 8-12 would litterally bawl like crazy anytime they lost 1 match. They're used to games nowadays going "oops, you just got shot, YOU WIN." It's not just in video games, but in sports, school and life in general. Hell, when I was in school the only people that got away with that were the handicapped kids, which in my opinion is even worse.

I work with my God Father, Eddie. He's not my actual God Father, it's just a term we threw at him because he used to baby sit me all the time and whatnot. He's a big fan of Mortal Combat and every time we played, since he's got 6 years on me he'd kick the living tar out of me and never give me a chance, after all, how was I going to learn to kick the living tar out of him (which I now do currently on occasion) if all he did was let me win all the time?

I think we can all learn from this.

LEARN DAMMIT.



It used to be that a game was $50-$60 and you got maybe 3-4 a year, unless you were spoiled. So you played the hell out of them. Nowadays the wii aisle is littered with $20 discount "babysitting adventure" and "Petz Muppy Mill 3" crap that doesn't actually contain "gameplay". This is the type of crap my sister gets, and she probably gets 10 games a year.

I'm all for different difficulty options, but they're going too far with the hand-holding. I played Assassin's Creed a total of once after getting so pissed about the unskippable beginning tutorial (Push the stick to Move!!!! Now you try moving!) and unskippable horrible cutscenes.

Oh and New Super Mario Bros features a new block that appears after you die a whole bunch of times and if you hit it it will beat the level FOR YOU.

 
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HorrendousGames

Sourpuss

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VIP MemberEvil klikerGame Of The Week Winner
2nd November, 2009 at 01:37:30 -


Originally Posted by JustinC

Originally Posted by OMGGames

You know, I like alot of older games, and I like alot of newer games, but has anyone noticed that most of the games nowadays really hold your hand? It's like I remember playing Doom and even later Goldeneye and when you were killed in a level that was it, right back to the beginning. Now games are littered with "Checkpoints" that seem to happen like every 2 minutes of gameplay. Getting to my point, Robo Pit, a game in which you battle other robots and take there weapons, doesn't fit in with most of the kids I've met. In this game, if you lose a battle, that robot takes one of your weapons. That's it, he keeps it, you have to earn it back again. My girlfriends 3 little brothers, ranging from 8-12 would litterally bawl like crazy anytime they lost 1 match. They're used to games nowadays going "oops, you just got shot, YOU WIN." It's not just in video games, but in sports, school and life in general. Hell, when I was in school the only people that got away with that were the handicapped kids, which in my opinion is even worse.

I work with my God Father, Eddie. He's not my actual God Father, it's just a term we threw at him because he used to baby sit me all the time and whatnot. He's a big fan of Mortal Combat and every time we played, since he's got 6 years on me he'd kick the living tar out of me and never give me a chance, after all, how was I going to learn to kick the living tar out of him (which I now do currently on occasion) if all he did was let me win all the time?

I think we can all learn from this.

LEARN DAMMIT.



It used to be that a game was $50-$60 and you got maybe 3-4 a year, unless you were spoiled. So you played the hell out of them. Nowadays the wii aisle is littered with $20 discount "babysitting adventure" and "Petz Muppy Mill 3" crap that doesn't actually contain "gameplay". This is the type of crap my sister gets, and she probably gets 10 games a year.

I'm all for different difficulty options, but they're going too far with the hand-holding. I played Assassin's Creed a total of once after getting so pissed about the unskippable beginning tutorial (Push the stick to Move!!!! Now you try moving!) and unskippable horrible cutscenes.

Oh and New Super Mario Bros features a new block that appears after you die a whole bunch of times and if you hit it it will beat the level FOR YOU.



I'm not sure If I agree with price of the games causing any issue, in my opinion there sure are alot of games that aren't worth the 60 bucks they are, even if it is a new game. I'm all for exposure to as many different games as possible, but I think you may have mashed in the cheaply priced games and games that are just plain cheap, and of course that watered down garbage sure can be done without. Seriously, if some company can get away with making 20 bucks a pop off of 2 minutes of coding, then I am outraged at anyone who says someone couldn't make 20 bucks a pop off of a decent homebrew game. Who would you rather support, people who need the money, or people who have more than enough to last their family generations?

I remember that in Assassin's Creed, and alot of games nowadays. Assassin's Creed in my opinion was very cool at first. The fighting system feels very real and I wish they would have revolved the game around that a bit more. The main characters Parkour maneuvers were pretty fun aswell. However, the game looses its luster after you realize that the game repeats itself over and over (find towers, intel, kill the dude). I did like the aspect of hunting down the Templar, it sure was a step up from the "Hidden Package" concept, now the game would of been a hell of alot more interesting if that and the fighting system itself was the main focus.

Excessive stories in video games are the worst if they sacrifice gameplay.

 
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zedd777



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  01/11/2009
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2nd November, 2009 at 15:37:37 -

Some of the games i like most were -

FF7, FF8, FF9 (Final Fantasy)

Chrono Cross - Chrono Trigger's Sequel and a really good game

The Legend of Dragoon - Really good game

As you can tell i like RPG games



 
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alastair john jack

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13th December, 2009 at 14:02:46 -


Originally Posted by Hayo
I have been collecting ps1 stuff as well. I really like:

- Crash Bandicoot (2 and 3)




Is there much difference between the 3?
I think I once played a demo of the first one when I was younger.

 
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Silveraura

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I am an April Fool
13th December, 2009 at 16:39:03 -

One small problem with resurrected topics is that I can't remember if I replied to them and I'm too lazy to go back and check.

With that said though, heres my list:

Tomb Raider 1 and 2
Spyro 1, 2, and 3
Medieval (Personal favorite)
Crash Bash (I was young and this, along with 3 other people, was beyond amazing.)
CTR: Crash Team Racing (Again, fantastic with multiple players)
Rayman (Hard but beautiful and fun with patience)

Off the top of my head...

 
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