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Chrisbo



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23rd July, 2009 at 01:40:32 -

Hey all

What object is used to allow users to define the keys in-game rather than using the regular menu? I'd like to have an options screen where keys are defined in there. Did a search and came up with nothing...I'm still trying to get a grasp of all the stuff MMF2 Dev has compared to MMF Express and MMF 1.2

Thanks!

 
hay

Chrisbo



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23rd July, 2009 at 01:47:59 -

Wow. Nevermind. I wasn't looking in the right spot. I've got it now.

May the noob comments commence...

 
hay

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2009 at 01:48:10 -

The joystick object can set it. It's under Player Control > Set key.

 

  		
  		

Chrisbo



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23rd July, 2009 at 01:49:28 -

Yep just found that.. I should poke around a bit more before asking Thanks!

 
hay

Chrisbo



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23rd July, 2009 at 01:53:32 -

Wait a sec...maybe I jumped the gun here. The Joypad object doesnt look like it'll let you define keys. The player control in the event editor does, but not in-game, it looks like it forces you to define it there in the event editor. Maybe I am missing something...

 
hay

Chrisbo



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23rd July, 2009 at 01:54:56 -

DOH! I just ran the extension updater and there is a Joypad and Joystick object. DIdn't have the Joystick object. I'm getting it now... I will let you know the results. I'm sure you're in total suspense right now.

 
hay

Chrisbo



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23rd July, 2009 at 01:58:49 -

Nope that wasn't it either. OldManClayton - which object are you referring to?

 
hay

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2009 at 02:07:00 -

Ah, I see what you're asking. Try the control X object. You can ask for a key to be pressed and then use this to determine the last key pressed: LastKeyPressed$( "Control X" )

Hope that works for ya.

 

  		
  		

Ricky

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23rd July, 2009 at 02:10:06 -

The control X object allows player to change the controls.

after you add it say:
player, set"key"

"LastKeyPressed$( "Control X" )"

 
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Ricky

loves Left For Dead 2

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23rd July, 2009 at 02:11:07 -

curse you OMC, beating me to the post even though i beat you to the reply.

 
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Chrisbo



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23rd July, 2009 at 02:15:23 -

Looks like that's exactly what I'm looking for. I'll have to mess with it a bit but I think I've got it figured out.

Thanks a ton! I really appreciate it!



 
hay
   

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