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Bibin

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9th July, 2009 at 03:59:54 -

Hey, it's been a while. This one's not a hoax.

So, in about 2 hours, I'm going to post a beta of the Super HatMan engine. I'd post it now, but this netbook (Eee 901 20GB) doesn't have an up to date version. Currently here's what's implemented:

-Basic movement
-Scrolling
-Some sound effects
-Double-tap arrow running
-Hat throwing, retrieving
-You can jump on the hat while holding up and ride on top of it
-Kinda epic music (will be used for bosses)
-Moving platforms (not showcased in demo)

Expect an upload soon!

 
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OMC

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9th July, 2009 at 05:17:05 -

Is there an equivalent to trigger finger when it comes to approving downloads?

Approval finger?

Thumbs up?

It's settled then:




 

  		
  		

nim



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9th July, 2009 at 05:45:00 -

YES!

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9th July, 2009 at 06:09:55 -

Aside from the double-tap running this sounds promising!

 
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9th July, 2009 at 10:29:21 -

its been much longer than 2 hours!

 
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AndyUK

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9th July, 2009 at 14:46:43 -

Does he throw the hat instantly now? That was the only problem I had with the original demo.

 
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Bibin

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9th July, 2009 at 15:47:14 -

It's almost instant, you'll see.

Shit, I forgot to upload it! Well, now I've waited a day - I suppose I'll have to implement another feature before I upload it.

 
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Bibin

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9th July, 2009 at 16:50:44 -

http://theantibib.sitesled.com/SHatMan.exe

Go nuts, everyone.

 
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OMC

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9th July, 2009 at 16:57:39 -

The music alone is win.

 

  		
  		

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9th July, 2009 at 17:02:29 -

-Clicks the link-
-Waits in awe-


 
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Ski

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Candy Cane
9th July, 2009 at 17:11:07 -

Wowzer, the hat riding is really cool. Good job

 
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OMC

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9th July, 2009 at 17:16:51 -

Unless I'm doing something wrong, jumping onto the hat is way too hard.

 

  		
  		

Bibin

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9th July, 2009 at 17:17:32 -

You just hold up and collide with the hat!

 
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OMC

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9th July, 2009 at 17:22:27 -

You mean land on it? O_o Because it's not working to just let it hit me.

 

  		
  		

Bibin

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9th July, 2009 at 17:23:31 -

You just have to be 1) in the air and 2) holding the up arrow!

 
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OMC

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9th July, 2009 at 17:25:37 -

:\ Maybe I just fail but it's too frustrating to be fun.

 

  		
  		

Ski

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Candy Cane
9th July, 2009 at 17:31:56 -

I found it quite easy to do after the first time.

 
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AndyUK

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9th July, 2009 at 17:59:22 -

he stops dead in mid air when he throws his hat. I dunno if that is intentional but i get the feeling that could cause loads of deaths if you're trying to kill something whilst jumping over a gap.

 
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Rob Rule

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9th July, 2009 at 18:03:54 -

I managed to ride the hat a pathetic ONCE. Engine feels solid, nice and smooth.

One suggestion for the running is that you make it so if Hatman is running in one direction, when the opposite direction is pressed, he keeps his running state.

By beta you mean engine demo, right?

 
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AndyUK

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9th July, 2009 at 18:19:42 -

I didn't have a problem landing on the hat, although it's not something I could do every time i attempted it. But the fact Hatman suddenly moves in the opposite direction to the hat's original direction seems wrong.

 
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Dr. James MD

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9th July, 2009 at 18:50:59 -


Originally Posted by AndyUK
I didn't have a problem landing on the hat, although it's not something I could do every time i attempted it. But the fact Hatman suddenly moves in the opposite direction to the hat's original direction seems wrong.


Yea I was expecting the riding motion to follow the hats path too.
Its a platform engine alright.

 
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Bibin

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9th July, 2009 at 19:22:02 -

The idea is that him landing on it pushes it forwards, so. Yeah. It's his hat, let him have control of it.

 
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Rob Westbrook



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9th July, 2009 at 20:16:54 -

Just out of interest is it possible to actually hit the platforms in the top right? I've been flinging myself off with the hat a few times now...

It's a pretty solid engine, although the stopping in mid-air is kinda annoying, like Andy said.

 
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AndyUK

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9th July, 2009 at 21:03:36 -


Originally Posted by Bibin
The idea is that him landing on it pushes it forwards, so. Yeah. It's his hat, let him have control of it.



The sudden momentum part still seems off to me. It's a minor issue anyway.

 
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Rob Rule

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9th July, 2009 at 21:10:11 -

The hat change of direction makes sense when it's explained on a forum, Bibin, but do you think you'll signify Hatman's control over the direction with a quick animation/puff of smoke/something for the player's sake?

 
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9th July, 2009 at 21:49:23 -

haha the executable is called Shat Man.

 
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Bibin

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9th July, 2009 at 21:49:26 -

Yes, there will certainly be more visual effects, as well as audio cues, so it's more obvious.

the justification of it is, HatMan is clearly heavier and thus more massive than the hat, which is rather light, so it seems that while the hat is moving quickly, HatMan's force against it would "win" in a sense.

 
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RedEnchilada

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9th July, 2009 at 22:23:43 -

That version was uglier than the original Hatman.

Also, he was always facing right when I played it. Of course, it's probably because this computer doesn't support any pixel shaders at all.

 
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9th July, 2009 at 22:56:34 -


Originally Posted by RedEchidna
That version was uglier than the original Hatman.

Also, he was always facing right when I played it. Of course, it's probably because this computer doesn't support any pixel shaders at all.



If you're referring to the graphics then I should think they're just place holders?

 
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AndyUK

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9th July, 2009 at 23:12:16 -


Originally Posted by Bibin
Yes, there will certainly be more visual effects, as well as audio cues, so it's more obvious.

the justification of it is, HatMan is clearly heavier and thus more massive than the hat, which is rather light, so it seems that while the hat is moving quickly, HatMan's force against it would "win" in a sense.



and what about landing on it whilst falling vertically?

 
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RedEnchilada

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9th July, 2009 at 23:54:54 -

I mean Hatman seems a little taller than usual, and I preferred him the way he was.

 
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Bibin

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10th July, 2009 at 01:13:10 -

If he's facing right the whole time, that's an issue with your graphics card. Instead of redrawing all the frames facing left, I simply used the HWA features to flip it. If enough people have this issue, then I'll simply redraw them in both directions and make it non-HWA reliant.

As for HatMan's shape, he'll be basically the same, but it'll run at the same 256x224 resolution as the first game (SNES), which then is a bit stretched to 4:3 on a normal monitor (like SNES) which is the reason HatMan seemed shorter and wider than this build, which is naturally 4:3.


Originally Posted by AndyUK

Originally Posted by Bibin
Yes, there will certainly be more visual effects, as well as audio cues, so it's more obvious.

the justification of it is, HatMan is clearly heavier and thus more massive than the hat, which is rather light, so it seems that while the hat is moving quickly, HatMan's force against it would "win" in a sense.



and what about landing on it whilst falling vertically?



Well tough knickers, leave it alone! HatMan will control his own hat as he wishes.


Originally Posted by Dr. James

Originally Posted by AndyUK
I didn't have a problem landing on the hat, although it's not something I could do every time i attempted it. But the fact Hatman suddenly moves in the opposite direction to the hat's original direction seems wrong.


Yea I was expecting the riding motion to follow the hats path too.
Its a platform engine alright.



I would do it this way, but that would prevent you from chain hat-hopping, where you keep going forwards by hopping on and off the hat repeatedly.

Edited by Bibin

 
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alastair john jack

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10th July, 2009 at 05:35:19 -

this is fairly awesome. Although I think landing on your hat without having to press UP would really help things, and make it more approachable.

 
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Bibin

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10th July, 2009 at 06:07:12 -

The issue is that you can't then just grab the hat whilst in the air. Also, it's not supposed to be an easy first-go perfect-run thing, but rather a technique that while not vital will make it easier.

Anyway, here's an experimental build with some pretty different physics, play around with it and see which one you like more.

Personally, I liked the first one since you could ride the hat ad infinitum.

http://theantibib.sitesled.com/SHatMan_e.exe


 
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alastair john jack

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10th July, 2009 at 06:37:37 -

k

 
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RedEnchilada

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10th July, 2009 at 17:16:32 -

Yeah, I figured it was my graphics card. The lack of pixel shader support is really limiting, and I really need to replace it.

Will this one be stretched to 4:3 too?

 
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10th July, 2009 at 19:11:33 -

The new build runs at 256x224, like a SNES, but fullscreen it should stretch, making HatMan the short plump guy he was before. Also, it no longer relies on pixel shader, as I manually made left and right graphics.

The main new change is how the hat flying works.

 
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11th July, 2009 at 14:13:07 -

I personally like it better when the player goes in the same direction of the hat (like in your second build). It seems smoother and more natural.

 
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11th July, 2009 at 14:34:53 -

Yeah i agree with the above post the first build seemed more natural and more user-friendly to me. Good engine all the same though

Long live Hatman!

 
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Bibin

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11th July, 2009 at 16:24:53 -

Yeah, I liked the old one more. The only issue is that I need to figure out a good way to prevent you from infinitely riding the hat forwards. Maybe when you jump off the hat will go forwards?


 
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11th July, 2009 at 16:46:43 -

I like that idea. You could kick the hat forward when you jump off of it, it'd look cool too.

 
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11th July, 2009 at 17:03:58 -

I liked the first one better but maybe that's just me... Really though, all Hatman needed was instant hat throw.

 
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11th July, 2009 at 18:51:32 -

How about when he jumps off the hat he sort of flicks it in the air with his feet and it spins like a coin, then falls and he catches it?

 
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Bibin

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11th July, 2009 at 20:30:01 -

Interesting idea, but I'll upload a build tonight that I think deals with the issue.

 
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12th July, 2009 at 18:51:16 -

guys it isn't hard at all to ride the hat. I mastered it first try >>

All you have to do is throw the hat when hatman reaches his peak height and then jump again and hold up. Viola

The only thing noteworthy in this engine is the hat riding, which I believe could be developed into a most interesting gameplay mechanic. Great job thinking that one up =]. Oh yea the music is worth mentioning too of course =p.

Maybe make it so that you can jump on the hat 2-3 times before it flies off. Or just use strategic wall/obstacle/enemy placements =p.

He faces right on my computer the whole time as well.

New engine is extremely buggy and the new physics aren't near as fluid/fun





Edited by GamesterXIII

 
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Bibin

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14th July, 2009 at 16:27:29 -

Okay, reverted to the old engine. I started working on some levels and tile design too. Maybe I can post tonight!

 
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DMT



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14th July, 2009 at 16:53:00 -

You can Jump on the hat 2-3 times in the original!

 
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Bibin

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14th July, 2009 at 18:00:42 -


Originally Posted by DMT
You can Jump on the hat 2-3 times in the original!



Nope, it's infinite.

Anyway, here's a beta. In this one, there are two scrolling engines. Press 1 and 2 to activate each, and say which one you like best.

http://theantibib.sitesled.com/SHatMan_e.exe

 
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15th July, 2009 at 15:24:22 -

I think that method 2 (slow scroll) would get really repetitive after a while. It hinders the flow of the game greatly.

 
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Bibin

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15th July, 2009 at 16:22:40 -

I think I will make that a game option, as I can see slow scroll being handy for times when you need to be really precise, but the quick scroll is more fluid.

 
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15th July, 2009 at 17:43:07 -

so make 3 options. Quick, slow, and hybrid. Hybrid would probably require some detectors obviously.

 
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erghhhhx



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Mushroom
15th July, 2009 at 21:31:05 -

Sitesled down?

 
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alastair john jack

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16th July, 2009 at 14:23:49 -

dropbox owns

 
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Bibin

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16th July, 2009 at 17:45:47 -

Yes, it does, but I shan't be using that for distribution.

New version! This one's a hot one! Using mediafire this time:

http://www.mediafire.com/?sharekey=d7fe068b94880910b94117dade8fc295e04e75f6e8ebb871

 
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Mushroom
16th July, 2009 at 18:33:32 -

Awesome! Love the hatriding and the non-delay on the throw!

 
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