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Scott S

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18th June, 2009 at 22:44:16 -

I know this question has probably asked a million times but where is a good place to find sound effects? Specifically for a platformer. Any help is appreciated.

 
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MrPineapple

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18th June, 2009 at 22:54:30 -

i make my own or google "explosion wav download" or whatever.... but mainly yeah, i make my own. there are a few big sites people use but i dont know any of them!

 
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Scott S

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18th June, 2009 at 22:57:46 -

Well making my own sound effects won't work because i don't have any recording software or anything. But this google thing you speak of is it good?

 
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MrPineapple

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18th June, 2009 at 23:16:45 -

it varies ... but yeah if you need audio software look no further than audacity. honestly i made most of my sounds for my current project with a microphone and audacity!

 
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Scott S

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18th June, 2009 at 23:22:44 -

Okay, thanks Mr.Pineapple.

 
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OMC

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19th June, 2009 at 00:09:35 -

Google, and you can get 5 free from soundsnap. Used to be all free but unfortunately they decided to be gumfarts and make you pay. Audacity is good for editing things, but for recording you can use windows' plain old included recorder. I also prefer NCH's Wavepad to Audacity, for interface reasons.

 

  		
  		

Rob Westbrook



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19th June, 2009 at 00:38:43 -

SFXR is a nifty little program. It's useful for generating really retro sounds using sine, square or sawtooth waves, or a noise channel if that's the feel you want from your sound effects. I personally like it but I've heard others criticise it. Can't remember why now...

Here's the link anyway:
http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

 
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OMC

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19th June, 2009 at 01:19:26 -

It's very limited, that's why. It's good for retro, but that's it.

 

  		
  		

Scott S

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19th June, 2009 at 02:14:36 -

Thats a lot of choices guys. Thanks a lot. I might use that retro one. Seems pretty cool.

Edit: I starting using that retro one and it saves it as a .sfs and Multimedia Fusion 2 doesn't accept its format for some reason.

Edited by Scott S

 
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Spitznagl

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19th June, 2009 at 03:31:45 -

Use the "export .wav" button

 
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19th June, 2009 at 07:51:53 -

sfxr is good for making the initial wave. you can use other software to add wavs together, mutate them, etc. but otherwise its just 8 and 16 bit retro sounds.

 
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-J-



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19th June, 2009 at 08:44:53 -

Lately I've been using Sounddogs.com, they have a rathe large selection of sounds, some of which are free. The good thing is, the ones that cost money offer a portion of the sound effect that you can download for free. For example, I just needed a quick footstep noise, so I searched footsteps and found a clip of someone walking, then I saved the free sample which had about 5 steps in it and chose the best one through audacity.

 
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Rob Westbrook



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19th June, 2009 at 17:28:37 -

There's also the Free Sound Project at http://www.freesound.org/

 
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0ko



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19th June, 2009 at 23:52:21 -

I like to use findsounds.com then I use audacity to make it sound right for my game.

 
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Dr. James MD

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20th June, 2009 at 01:15:48 -

For Sam I made most of the sounds using just a mic and some creativity in Audacity .

For Tormi I just use Freesound for the real stuff (ambience etc) and SFXR for sounds. All edited in Audacity to balance sound levels and tweaking.

 
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nim



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20th June, 2009 at 03:14:51 -

I've always meant to have a chat to you about the sound effects in Tormishire. I think sfxr is way too much retro. You're not making a NES game.

 
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MrPineapple

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20th June, 2009 at 03:43:58 -

yeah sound wise it does have it's NES moments but... hmm the ambient sounds are excellent! and thats coming from a trained (but rather drunk at the moment) audio engineer!

 
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Muz



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20th June, 2009 at 05:32:38 -

Sfxr is fine for a lot of stuff. Random stuff gets you "retro" sound effects. Or more accurately, the old games used random beeps as an excuse to have sounds

Heh, after I finish my thesis, I'm going to look into creating a better sound effect generator. Might not be free, though, would cost around $10 or $5 if it's not bad

 
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