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Mr G



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17th May, 2009 at 15:08:54 -

How can I import the gfx I made in photoshop to MMF2 without ruining it and importing it the way it's seen in photoshop?

I've been trying to find a solution to it but can't seem to find a way around it

 
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Ski

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Candy Cane
17th May, 2009 at 15:12:50 -

If you mean importing images with alpha channels, just save your photoshop image (complete with transparent background) as a PNG. Once in MMF2 Image editor import the image

 
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Mr G



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17th May, 2009 at 15:15:58 -

Hmm, I need to make so of them as active objects. Will it be like importing a similar image to an active object?

 
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Candy Cane
17th May, 2009 at 15:19:41 -

Huh? Well... it's the same in any of the image editors in MMF2, just import and image and choose your PNG file. If you have several frames of an animation saved you can import them as an animation if you label them like

Frame 1
Frame 2
Frame 3

and so on.

 
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Mr G



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17th May, 2009 at 15:23:01 -

Ok, thanks

Don't know why it didn't work before though

 
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Silveraura

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18th May, 2009 at 05:21:15 -

It's pretty much exactly as Adam said. As long as your images are in sequential order: Image001.PNG Image002.PNG Image003.PNG, select the very first image (Image001.PNG) and then an Import Options window will show up. Make sure you select "Import As Animation". This will activate Animation Mode Options to the right and allow you to import full animations.

Also, if you want to preserve the quality of pictures from Photoshop into MMF2 (including alpha channels), the best format I found to use is PNG's. They import beautifully from Photoshop into MMF2 and look exactly as predicted.

Just remember that things like layer effects can't be preserved because MMF2 can't read them, and really all a PNG is, is a color channel and an alpha channel put together to create an image with transparent qualities.

 
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Muz



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19th May, 2009 at 04:31:11 -

Lol, I thought you meant antialiased images.

 
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