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Chloe Sagal

under the influence of FUN

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16th March, 2009 at 03:59:57 -

well, i tried to test my project, it was working fine, i added a new object, and the game crashed twice. i reloaded mmf2, and now there are tons of my random things deleted, and alot of things are like bad objects or something? what's goin on?

 
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Chloe Sagal

under the influence of FUN

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16th March, 2009 at 04:09:03 -

i think it might've been this advanced math object, i thought i needed it for something, but i didnt, and just before this started happening i deleted it, and the object deleted, but the object is still there on the side window thing and wont go away.

if i re-make all the little items that went bad, will that be a waste of time or should i start the project in a differnt thing or what?

 
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UrbanMonk

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16th March, 2009 at 04:17:03 -

geez I hear about this happening to people a lot, how come it never happens to me?

anyway if you have backup copies of your project just revert to an older version of the .mfa file
I have autobackup set to keep 10 extra copies for these types of problems.

 
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Chloe Sagal

under the influence of FUN

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16th March, 2009 at 04:45:23 -

unfortuantly i haven't been backing them up. ive already fixed most of it, but i just want to be sure its not going to corrupt my file for good. ive got a new flash drive so i can keep updates once or twice a day on it.

 
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Dr. James MD

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16th March, 2009 at 11:53:24 -

God knows what triggers this, it's only ever happened to me on smaller projects. But this kind of thing is why I keep a kajillions of backups please say you did too!

 
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Chloe Sagal

under the influence of FUN

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Orange
16th March, 2009 at 14:41:53 -

nope, but i managed to fix it and i started backing it up on a flash drive. thank god that i always back up my images at least, and all the code was still in there, so all i had to do was put the images back in and shift the code over, and lucky that the only animated image were the doors.

 
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Johnny Look

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16th March, 2009 at 20:32:06 -

yeah that keeps happening to me all the time.
To me it usually happens when, for no reason at all, MMF2 deletes some object and then replaces it with a bad object. My suggestion would be to create the missing object again and then replace the bad object with it (in the events editor)

 
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Spitznagl

Cabinetmaker

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  06/12/2008
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16th March, 2009 at 21:26:35 -

Bad objects are created when an event can't find the object it's associated to; like if you move an object to another frame without adjusting the events first.

As for deleting objects by itself... never happened to me, but there must be a reason.

Also, it might be random but I still ask: Does enyone knows what the "B" on the global objects icons stands for?

Edited by Spitznagl

 
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Jon Lambert

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16th March, 2009 at 21:49:25 -

The 'B' on the event editor means that that object has behaviors, I think.

So I thought that MMF2 automatically deleted events related to no-longer existent objects?

 
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Spitznagl

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16th March, 2009 at 21:59:31 -

You're right. But it doesn't seem to erase events when you just move the object to another frame. From my experience, bad objects sometime replaces the originals. I could be wrong, but it never happened to me again since I do the changes before moving objects away.

And thanks for the "B" answer.

 
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Chloe Sagal

under the influence of FUN

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Orange
17th March, 2009 at 00:27:42 -

thats weird tho, cause i only have one frame in my game so far...? maybe ive just been workin it to hard.

 
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Ravi Jayant



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7th May, 2009 at 14:08:42 -

You can never work it to hard... you just gotta tell mmf that if it doesn't cooperate you are just gonna leave it for something else THEN it will get all your stuff done...

but seriously I have this problem allll the time... I hate it

 
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Muz



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7th May, 2009 at 15:19:55 -

MMF goes crazy on me all the time. That's why I keep at least 3 autobackups.

At least it's not like when KNP went crazy. I lost a whole month of game on KNP, because the file went corrupt

 
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JetpackLover



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8th May, 2009 at 20:33:47 -

I never delete an object if it tells me there are still events for it. It's a force of habit for me. I'm way too afraid of junk code being left behind if I delete while it still has events.

 
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