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Pixelthief

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24th September, 2008 at 8:25:12 AM -

looky what I've got cooking
http://www.youtube.com/watch?v=2DMXwEkrRgY


 
Gridquest V2.00 is out!!
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24th September, 2008 at 8:36:15 AM -

That made my night

 
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24th September, 2008 at 10:07:14 AM -

Are the planets active objects?

 
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24th September, 2008 at 10:28:09 AM -

That's more like it! TBH I've not been a fan of your engine but seeing it like this = perfect. Can't wait to see what gets made with this baby now

Also: how! Viewport?

 
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24th September, 2008 at 12:04:02 PM -

Beautiful.

 
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24th September, 2008 at 12:25:10 PM -

Pixelthief is continually doing his magic . I didn't know you could to this with MMF!(?) Anyways cool enough!

 
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Pixelthief

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24th September, 2008 at 2:04:55 PM -

yarr those are backgrounds and the rotation is done via viewport and a LOT of trickery. The time backtracking is done by a LOT of hard work coding

 
Gridquest V2.00 is out!!
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24th September, 2008 at 2:52:25 PM -

What is Viewport? Seriously, Mr. Thief, you are genius!

 
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24th September, 2008 at 5:06:44 PM -

I wouldn't be able to play that without getting quite dizzy or a headache.

 

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24th September, 2008 at 6:17:13 PM -

That's awesome! Though, the graphics are a bit dreary... :S

 

  		
  		

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24th September, 2008 at 6:50:16 PM -

Okay, so i got Viewport but still don't know how to make things rotate. The 'rotate' option seems to be in grey and you cannot select it - have i not done something i should have??

 
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24th September, 2008 at 6:53:49 PM -

I think Pixeltheif altered the extension's code himself to allow that.

Well i must say I'm impressed. You make the rest of us look like n00bs.

Image Edited by the Author.

 
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Pixelthief

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24th September, 2008 at 6:55:37 PM -

the current release of viewport does not have rotation enabled. The only way to enable it is to go through Andos' open sourced extension, decomment it, and recompile it. I'll host my copy when I get back from my exams later today for you, but I'm still a little iffy on it. Andos said something about memory leaks and while I've looked through the source code I still don't know if its stable or not. And even when you have it in game, it will only function while retrieving background that is inside of the frame area. So the way I made it work, is to have the actual game as a 640x640 window, from which the viewport is a 640x640 object which rotates, and doesn't follow the playfield which is scrolled normally. Then, I load that level as a subapplication in the main window of the game, which resizes the game window to 452 (the larged square bounded in the circle of diameter 640).

 
Gridquest V2.00 is out!!
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24th September, 2008 at 6:56:54 PM -

Is this true?? i wouldn't have clue what to do!!

 
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Pixelthief

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24th September, 2008 at 8:56:33 PM -


Originally Posted by AndyUK
I think Pixeltheif altered the extension's code himself to allow that.

Well i must say I'm impressed. You make the rest of us look like n00bs.

Image Edited by the Author.



narr andos wrote the whole extension, he just disabled rotation for some reason (which makes me concerned about mem leaks). You can find it here:
http://claniraq.googlepages.com/viewport.zip


 
Gridquest V2.00 is out!!
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27th September, 2008 at 2:45:30 AM -

Can you make it so Mr. Mario's feet don't dig into the ground?

 
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27th September, 2008 at 7:25:13 AM -

That's so much more awesome than before

 
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27th September, 2008 at 2:58:47 PM -

Magic and nice!
I'm sure you wouldn't get sick if you were the one playing since it's always harder to watch a 3D game than playing it.
I'ts really cute how the fps counter twirls around the screen edge to!

 
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27th September, 2008 at 3:25:23 PM -



I'ts really cute how the fps counter twirls around the screen edge to!



lol! I didn't notice that! That certainly is adorable!

 
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13th November, 2008 at 4:31:11 AM -

couldnt u just paste the viewport into a overlay and then rotate the image on something else? by copying it from the canvas onto clipboard, i dunno, im rusty at mmf, when i made a rotating view like this in construct, i just used display angle, but mmf doesnt have that. and to make the camera track mario, howd you do that, i did it by rotating the display the reverse amount that marios angle changed that frame (by storing his last angle and subtracting it from the current angle), and of course centering view on him. i didnt get around to making multiple planets yet tho.

 
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13th November, 2008 at 4:32:52 AM -

Please stop reviving old topics. Thanks.

 
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13th November, 2008 at 4:36:02 AM -

Shhhhh! He's trying to give alternative construct methods in each post!

 
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13th November, 2008 at 5:36:09 AM -

"Please stop reviving old topics. Thanks." ?

howd i revive this, i just saw it and i posted a question, im wondering how he went about solving a problem which i encountered also

 
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13th November, 2008 at 11:18:46 AM -

The post you replied to was in September. Well out of the necessary window to reply to a post.

 
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13th November, 2008 at 4:22:16 PM -

my bad, i didnt bother to check the date b4 posting, and im new to the forums so this showed up on top of the list for some reason

 
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13th November, 2008 at 5:48:38 PM -

Just an itty bitty little request. Do you think, mayhaps, that you could spell words out and use punctuation instead of l33tspeak? It would be a lot easier to read. I find myself rereading your posts to understand them.

 

  		
  		

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13th November, 2008 at 9:31:15 PM -

Lol, I was thinking that but didn't want to say anything. Mr courageous OMC

 
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Pixelthief

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13th November, 2008 at 9:33:54 PM -

well uh, did anyone like mah platformer engine? >.>

 
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13th November, 2008 at 9:54:34 PM -

MAKE A GAME WITH IT!

 
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13th November, 2008 at 10:09:47 PM -

He did, didn't he? O_o

 
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13th November, 2008 at 10:21:46 PM -


Originally Posted by OldManClayton
Just an itty bitty little request. Do you think, mayhaps, that you could spell words out and use punctuation instead of l33tspeak? It would be a lot easier to read. I find myself rereading your posts to understand them.



Yes, we have a few people around here who's first language isn't english, so we try to keep speech as normal as possible so we can all be understood a bit better.

Also, reviving a month or two month old thread is that bad. It's when you get to the 6 month old threads or beyond that things start to get confusing and you should just start a new topic.

Image Edited by an Administrator.

 
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Pixelthief

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13th November, 2008 at 10:24:20 PM -


Originally Posted by -Adam-
He did, didn't he? O_o



not with this one! Its my next project after I polish up Gridquest, and I figured I need to find a GFX artist eventually

 
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13th November, 2008 at 10:28:08 PM -

I think thats a hint adam.

 
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Pixelthief

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13th November, 2008 at 10:34:58 PM -


Originally Posted by Hungry and Wet Codemonkey
I think thats a hint adam.



>.>

 
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13th November, 2008 at 10:59:43 PM -

Hey, I think it would be cool! Pixelthief's genius engine and Adam's genius art...

FTW!

 

  		
  		

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14th November, 2008 at 5:07:44 AM -

The post wasn't that old. It was still on the front page. . .

 
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2nd December, 2008 at 9:38:29 PM -

amazing! fantastic! extremely awesome, how did you get the gravity to work? anyway, amazing job

 
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