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28th October, 2007 at 18:09:43 -

hellu again guys

so here's the thing.

As you may already know from my last topic, My latest game is in the developing and nearly half of it is ready. I got engine and most graphics ready, got 2 kinds of enemies for now. but NOW I come across something else.

It's a top down shooter in the style of SZC, but for the time being I've been putting everything together in a 600x400 window without the need of scrolling nor worrying about map sizes.

But now that I need to move on to level design I come across a dilema.
How should I make the maps?

Making them in tiles would suck, since I want big maps where you can explore and such.
Making a map loader could be a possibility, but for that I'de need a map editro as well and I don't have the knowledge to do that.
Making it by making a huge base map and making it a background image in MMF2 could be another possibility, but I've been told that way it's sucky for some reason.

Any other ideas? how would you guys do this?

Oh well

Please someone help me out!

allthebest
Nathan

 
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Joe.H

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28th October, 2007 at 18:16:38 -

You could have a level as an array.

Retreiving a value from (x,y) would return a number. This would then be your tile number.

From this you could either go on to determine what type of tile it is (backdrop, door, ammo box etc)
Or alternatively you could use a 3D array and get the z value for the obstacle type.

If you're going to have huge levels, have it load portions at a time, rather than the whole level at once.

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DaVince

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28th October, 2007 at 18:23:20 -

That would be a solution, however...
"Making them in tiles would suck, since I want big maps where you can explore and such."

It's still possible, but you'd need more tiles for more variation.

 
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Joe.H

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28th October, 2007 at 18:24:43 -

If you look i offered a solution at the end:

"If you're going to have huge levels, have it load portions at a time, rather than the whole level at once."

 
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DaVince

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28th October, 2007 at 18:27:12 -

Yeah, and I thought you meant huge tile based levels.

 
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Joe.H

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28th October, 2007 at 19:51:32 -

Silly.

 
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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
29th October, 2007 at 13:48:29 -

hmmmmmm

I don't know if I caught that very well, BUT I'll try anyhow.

thanx allot guys

 
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