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Neuro

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1st June, 2007 at 16:18:36 -

I recently played Half Life 2: Episode 1 with the commentary on. It's very interesting, actually, and gives you some nice Game Design information.

I was wondering, if I (or anyone else) put an Audio Commentary system in a game (as an extra option, or after you beat the game), would you play through the game again to listen to it?

I probably would, if I liked the game. I think it'd be nice to hear the developer's thoughts on the general design and little points of interest, or perhaps an area that was particularly difficult to create.

 
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Dr. James MD

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1st June, 2007 at 16:54:40 -

I would. I play through most narration stuff, even the Doctor Who podcasts I like to know what the devs where thinking.

 
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Silveraura

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1st June, 2007 at 18:55:39 -

I've always felt commentary from quality media has always been a great inspiration for making decent media myself. I just choose not to release any of what I make.

 
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axel

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1st June, 2007 at 19:29:14 -

I remember Rebel Strike (Gamecube) had an audio commentary for each level in the game. I never bothered sitting through any of them though. It was difficult enough to complete a level without having two geeks talk about the game engine in the background. Ecks-dee.

 
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Dr. James MD

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1st June, 2007 at 20:05:42 -

I liked it in Rogue Leader. Only to hear a musical god talk about nothing and the documentary! Oh the joys of filling a DVD.

 
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On the sixth day God created Manchester
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DaVince

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4th June, 2007 at 07:23:57 -

Commentary during a game? Hell yes! There's nothing like talking through a complicated storyline!

 
Old member (~2004-2007).
   

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