Well, there is the Save Game object included in one of the MMF Bonus Packs, but I have no idea how it works though. Never used it. The object allowed the user to store all info from active objects.
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20th February, 2007 at 13:57:19 -
An Array would work best in this case then. ^^
Warning, noobish explanation:
Make all objects that should be saved have the same qualifier, then spread a value in all those objects Alt. Value A(this will be the ID number of the object).
The Y cordinate in the array then is the ID number of the object, X1 is their x-position, X2 the y-position and X3 and so on will be their alt. values.
Save/load by using a fastloop, quick and simple.
Should work, ne? Tell me if you need an example... but Im sure you know how to do it x)