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Assault Andy

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10th January, 2006 at 07:02:04 -

They use the step-through editor in that, but I always found it just a pain... I mean I always ended up making things happen that I didn't want to, seeing as though it pauses every half a second with a new condition.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
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Assault Andy

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10th January, 2006 at 07:47:33 -

Look what I whipped up! Thanks for the movies Phizzy, and anyone feel free to use these as avatars.
Image
Image
Image
Image
Image

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Peblo

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10th January, 2006 at 08:04:33 -

Heh, I guess I should start working in KnP for this video...

 
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David Newton (DavidN)

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10th January, 2006 at 08:51:03 -

Indeed, one of the best things about the early MMF2 preview was the announcement of the replacement of the Step Through Editor with something more useful.

 
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Radix

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10th January, 2006 at 09:41:25 -

Haha Andy, that looks really great with the way Firefox displays gifs slightly out of synch.

 
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Assault Andy

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10th January, 2006 at 10:04:22 -

Radix - I'm not sure if you noticed, there are 3 differant images tiled vertically. Thanks for the comment.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Radix

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10th January, 2006 at 10:37:24 -

Yeah, I noticed. Whenever there's more than one animated gif, Firefox displays them out of synch for some reason, so every time I look at those there are different patterns happening.

 
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Matt Boothman

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10th January, 2006 at 19:02:53 -

It's three different images with different content and different length, foo'.

 
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Matt Boothman

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10th January, 2006 at 19:11:07 -

I used to go round my friend Danny's house to play on KnP, which he got free in a magazine. After he got bored of it, he gave it me. After that I used the infamous Buddha serial code to use the TGF crack, which I know realise is very very naughty indeed. So I bought MMF legit, and continue to use it to this day.

 
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Keatontech!

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10th January, 2006 at 21:14:05 -

Hmm, so it seems that most people here found out about KnP, not TGF or MMF. So if Clickteam were to market MMF and TGF the same way Maxis marketed KNP, MMF and TGF would be a lot more popular.

 
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David Newton (DavidN)

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10th January, 2006 at 21:40:16 -

Come to think of it, the only reason that I found out about TGF was a demo on a coverdisc (I think that it was PC Format). I remember being struck by how much of a KNP ripoff it was, until I realised it was the sequel. And I remember seeing the original MMF reviewed alongside software like Toolbook, as that was how IMSI marketed the product.

 
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The Chris Street

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10th January, 2006 at 21:48:35 -

I remember when I was about 9 or 10, I played a Megadrive game for the first time at my cousins. Since then I decided I really wanted to make computer games, but I lacked the ability to do so. So instead, myself and a friend would draw out level designs and things on paper during school lessons. Then he told me that he once had a program called Klik and Play - but he sold it before I had the guts to ask him if I could borrow it.

My dream flushed down the bog, I eventually got my Amiga, and with it, Amiga Format. There was a full copy of AMOS Professional as a coverdisk (Issue 67, I remember it that clearly). After reading stuff inside the magazine, I managed to come up with a very crappy looking text game. But it wasn't enough. Not too long afterwards there was a demo of a product called the Platform Game Maker, and then something called REALITY. I was after REALITY for a long time (I think it was called the REALITY Software Construction Kit) - having played some Charlie the Chimp demos on yet another coverdisk. Unfortunately both REALITY and the Platform Game Maker were for the A1200; I only had the A600. Down the pan again.

Then one day, a couple of years later, I took a long trip to Peterborough, went into Electronics Boutique, and it was there! Klik and Play! I immediately bought it and begun making rubbish games like, for instance, Shorty's Story (I still have it somewhere). A week later, I went to Peterborough again - and suddenly the Games Factory had appeared, in a very long box. It was £60 (I was only on pocket money at the time), but I saved, and eventually got it. Next day we had to go back there again (Mum had bought a faulty product). While they were getting their stuff changed, I went into EB again, and TGF was HALF PRICE. I was so annoyed

 
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Radix

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10th January, 2006 at 23:28:35 -

Noodle: I'm aware of that. That's why I said it twice.

 
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Deleted User
11th January, 2006 at 01:19:05 -

lol, i remember when i first got TGF, all i had to do was set the clock back 30 days, and it kept working. lol. im registered now tho, .

 

Cazra

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11th January, 2006 at 02:29:03 -

I found out about klik when I was looking through the computer programming and game design section of Barnes n' Noble. I came across a book called Awesome Game Creation: No Programming Required. I decided that this might be good for me to make games with before I actually started working with C++, so I bought it. The book had TGF(unexpiring demo), an FPS maker, and a few other 30 day demos of some other game programs. I followed the tutorials given in the book to make games with TGF. I started getting the hang of it and began experimenting with more advanced games. Probably just after a few months, I started studying custom platform engines by looking at the tutorials that came on the CD in the book and looking at the source for Zeb. Soon I found Clickteam's web site and joined the forums there. I spent a lot of time on the clickteam forums looking at tutorials and creating tutorials of my own once I got the hang of making custom engines. Once I finally reached the point where I decided I wanted to publish my games, I decided it was time to get TGF registered so I can show my games to others. After making games with TGF about a year, MMF 1.5 came out. MMF had so much more power than TGF that I just had to have it. Unfortunately the Pro version cost $400. I saved up my money over a couple of years and got the money to buy it. Ironically, I haven't been selling my games for profit yet although I can decide to do so.

 
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