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Nuklear41

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8th August, 2005 at 21:53:49 -

In mmf, my game daybreak, I have been working on it for a long time. Now, most of my actions in the game are fucked up. Simple actions are not working. Like

user colides with window, next frame. And then It does shit........absolutly nothing. This is the first time that this has happend so far. Can someone help me out. I don't want to lose the whole fucking thing. Here is some info about the game If it will help you.


25,000 kb cca
5.5 mb Exe.
19 frames.

Anything helps please help me. I would just die if I lost this game.


So, anyway, what would be a good virus scanner I could download. Could it even be a virus?

 
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Peblo

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8th August, 2005 at 22:26:24 -

...You mean you didn't make a back up?

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

hop



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8th August, 2005 at 22:53:08 -

Would someone like to lose the game for him?

 
Working On:
Psydude
Castle Wars(working title)

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Nuklear41

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9th August, 2005 at 02:17:29 -

I have a backup, but it is old.

 
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DeadmanDines

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9th August, 2005 at 04:46:53 -

Well firstly, while I can understand your annoyance, I would appreciate if you were careful with your language. Just a personal foyble of mine.

Secondly, the game:

Presumably most of these actions have been working before, but have suddenly stopped? If so, that pretty much rules out a problem with the events themselves I would think.

Click is an interpretted language, so sometimes the most basic errors are caused by a problem with the interpreter. I've had seriously weird errors occuring, and it turns out to be a bad CNCS232.dll file.

It's possible that you've downloaded an MMF game with a custom installer. This custom installer may not have checked the version dates of CNCS232, and replaced it with an older version. This has happened to me at least once with TGF.

Fortunately, MMF keeps an up-to-date version of CNCS232 in the data\runtime folder, presumably for when it generates Standalone files. I recommend you do the following:

.Close MMF
.Go to 'Windows\System32' folder and copy the existing cncs232.dll file. Paste it again. You will now have a new file called 'copy of cncs232.dll'. We can keep that for backup purposes.
.Then go to 'MMFusion\programs\data\runtime' and copy cncs232.dll from there. Paste it into the System32 folder and say 'yes' to overwrite the old one.
.Now try running your game. You may need to reboot, but I shouldn't think so.
.If it works fine now, delete the 'copy of...' file.
.If it doesn't work, sell your PC and go feed little children in Africa or something



 
191 / 9999 * 7 + 191 * 7

AndyUK

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9th August, 2005 at 10:20:54 -

"user colides with window, next frame. And then It does ****........absolutly nothing"

Well ive had that problem with TGF many times before, assuming it's colliding when out of play area - next frame.
I used a work around where an invisible detector follows the x or y coordinates of the object fixed along the edges of the window.

this works with larger than one screen frames too.

 
.

Mr Icekirby



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9th August, 2005 at 15:45:02 -

backups are better when you keep them up to date, very smart idea

 
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AsparagusTrevor

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9th August, 2005 at 17:33:35 -

Have you got the dreaded "bad objects" bug? That's happened to me a bunch of times before, a lot of the objects decide to stop working cos apparently they're all of a sudden 'bad'. Seemed to happen to me when I overloaded MMF.

 
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Nuklear41

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10th August, 2005 at 00:47:36 -

How dos one fix this catastrophy?

 
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AndyUK

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10th August, 2005 at 07:37:35 -

load your latest non broken backup and continue.

 
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Peblo

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
10th August, 2005 at 15:04:38 -

or give your corrupted game to someone experienced and hope they can fix it.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
11th August, 2005 at 07:23:25 -

I don't think it's fixable is it? You just just have to go back to a previous backup, or maybe delete anythign associated with the bad objects, but I wouldn't trust that, I'd go back to a fresh backup.

Image Edited by the Author.

 
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Rei Ayanami



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  27/07/2005
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12th August, 2005 at 06:19:49 -

Eh?
Are you using a custom-engine or the built-in one?
With a custom engine you cant use the 'collide' action, you must use detectors or the x & y positions.
Thats all i can think of.

 
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Leighton Williams



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  24/04/2005
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12th August, 2005 at 11:20:47 -

Have you gone through looking at the code, I've had problems simularlike this in TGF and there is problems in the Event editor with sound files and stuff like the game not responding to commands in the editor.

Go through the Event editor and check the events.

I don't know if I've worded this right, If I haven't sorry.

 
If you fail, try try again... You'll get it in the end
   

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