The Daily Click ::. Downloads ::. Engine ::. Grid Based Movement
 

Grid Based Movement
Author: monkeytherat Submitted: 14th November, 2010 Favourites:0
Genre: Engine Downloads: 335
Rated:


Edited By monkeythreat on 7/12/2012

This is a simple, customizable grid movement with all of behaviors, alterable values, and objects named for easy comprehension. The engine uses alterable values to move and 4 detectors to make sure you don't go through walls. All events are in the behaviors of the active "player". The players sprite is ripped straight from FFI for NES.

If you plan on using this engine, please give me (monkeytherat) credit.

How to use this engine:

WASD to move

Anything that you don't want your player to walk on should be an obstacle background. If you want to change the grid size, remember to go into both of the player's behaviors and change the 16 to the size of your new grid. If you have any questions, just PM me or post a comment and I'll get back to you as soon as I can.

EDIT: Fixed link.

Review This Download



 


http://www.mediafire.com/?1ag3gw7bad5o1gc (33.13KBkb )



Posted by Zephni 15th November, 2010

Sounds good, i havent downloaded yet... But i just thought it might be a good idea too add a group type as a obstical aswell so you can collide with certain active objects. Like in an RPG you sometimes find walls, or doors that are closed, but at some point they may be open.. if you see what i meen.
 
Posted by monkeytherat 15th November, 2010

Actually, to do that you just need to make a background type obstacle, and if you want to bump into actives, you can just make a transparent background. If by that you mean there should be a way to have something that can be open sometimes, then that is a good idea. I will update this with that.Would you like to be credited in the readme/ this page?
 
Posted by Zephni 16th November, 2010

no don't worry. I'l do it if you like?
 
Posted by Zephni 16th November, 2010

Ok, i will send you an email with the file. To make an active object solid, give it group behavia "0"
Comment edited by Zephni on 11/16/2010
 
Posted by monkeytherat 16th November, 2010

Ok, Thanks!
Comment edited by monkeytherat on 11/18/2010
Comment edited by monkeytherat on 11/18/2010
 
Posted by horses1 29th November, 2010

hi its me blockin
 
Posted by horses1 29th November, 2010

n/a
 
Posted by iAlex 24th June, 2012

Deleted or Invalid FIle
 
Posted by monkeytherat 26th July, 2012

Fixed
 

 



Author

Favourite



Advertisement

Worth A Click