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Saira
Author: Nicklas_N Submitted: 12th December, 2009 Favourites:7
Genre: Platformer Downloads: 249
Rated:


Edited By Nicklas_N on 12/17/2009

Edited By Nicklas_N on 12/14/2009

Edited By Nicklas_N on 12/12/2009

Saira teleported herself to Mars, but when she reached the planet all other humans in the galaxy had mysteriously disappeared. Now, how does something like that happen? Saira is a two dimensional puzzle platformer for Windows 2000 or later.

The full version of Saira can be purchased for $17 at http://nifflas.ni2.se

Review This Download



   


http://www.ni2.se/redirect.php?target=sairazip (242.67 mkb )



Posted by UrbanMonk 13th December, 2009
Rated :

Yay! I saw this on your site first, and was going to post it on the forums!

But cool, you added it yourself!

EDIT: This download includes all the levels for the full version too right? That way if I buy it I don't have to download it again?
Comment edited by UrbanMonk on 12/13/2009
 
Posted by FlyingPigBoy 13th December, 2009

Yes! It's finally here! Downloading now!
 
Posted by Nicklas_N 13th December, 2009

Yeah, you don't have to re-download anything if you decide to get the full version. Savegames will continue to work too!
 
Posted by Demon Lizardman 13th December, 2009

Looks cool, trying the demo now.
 
Posted by Tropik 13th December, 2009

240 mb?! So...downloading, but I hope it will not be fail Image

//edit:

Amazing Game! Its in MMF made?
Comment edited by Tropik on 12/13/2009
 
Posted by Rhys D 13th December, 2009

was fun

you should add a menu option on the PDA for exit instead of having to press escape, moving hands around the keyboard especially to the escape key from a s d breaks the immersion for me
 
Posted by Nicklas_N 13th December, 2009

I'll see if I can add it to an 1.1 release
 
Posted by UrbanMonk 13th December, 2009
Rated :

Yes please do. Also fullscreen doesn't work for me.
Is there a way to force the game out of aspect ratio mode?

Imma check the clickteam forums; I remember there being a command line somewhere.
 
Posted by OMC 13th December, 2009

What I played was very atmospheric and controlled well. I'll second/third/quadrorple the change of the escape key request. I would loved to have continued to play, because after I figured out the controls it was quite intriguing, but unfortunately my laptop decides to completely shutdown in the middle of some games. This was one of them. I don't even think it overheated. O_o

I wish I could give better feedback, but I'm sure you've got plenty already!
 
Posted by Nicklas_N 13th December, 2009

I'm going to address some of the issues that have been reported and get a 1.1 version out soon! I'll make the fly power less resource heavy (by replacing the animated picture object with an active object) and create an alternative "close PDA/Puzzle device" key.
 
Posted by UrbanMonk 13th December, 2009
Rated :

Q would be a fine key for exiting the pda.

 
Posted by Nicklas_N 13th December, 2009

Q is the new default, but it will be customizable. I'm uploading the new 1.1 version at this moment but it will take a little while since I'm behind a slow connection right now. More specifically, around 3 hours
 
Posted by Assault Andy 14th December, 2009
Rated :

I wanted to wait until commenting to see what others had to say. I completely agree about the ESC key issue as it is quite annoying to press when you are in a menu, so thank you for updating that.

However, I find the controls themselves to be quite difficult to use. I think you've assigned too many functions to the one button. Mainly the D button.

If you're not standing right next to something of interest and you press D, the PDA comes up which is often quite annoying (as for now you have to press ESC). I would recommend that the D button does not bring up the PDA, but rather you give that function to another button by itself.

Some of the menus are a bit confusing and it takes a while to work out what you actually have to press to get anywhere. The spaceship would be a prime example of this. Once I got inside and choose a planet to go to I didn't really know what to do. I pressed a button and suddenly I was playing pinball. I really had to thoroughly read the text that you give the player in order to know what to do next. It would be better if the menus were more intuitive. Even things like the cutscenes took me a while to realise I had to press right/left, rather than a keypress of an action key to go to the next page. I don't have a good idea on how to fix this issue of the menus not being 'intuitive' but I have a suggestion:

You should introduce consistency of controls throughout all the menus in the game. Have one button as the "Okay/confirm" button and one as a "Decline/Back" button. This means that when the player is presented with a new menu/screen they will intuitively know that they can just select their option with the cursor keys and press the "Okay" button to proceed. They won't need to read a description to work out which button to press in this situation. Ideally the player shouldn't have to think about which button to press in a menu.

Having said all that. I love the graphical style of the game and the storyline is very cool too. The movement feels good and is quite fluid. I hope that you consider some of these issues so that you can fix the problems that stop this from being a perfect hit game.

Don't get me wrong. It's amazing so far, but if you fix those things that I've mentioned, I'll buy a copy right now.
Comment edited by Assault Andy on 12/14/2009
 
Posted by d_ 14th December, 2009

What? 17$?????? r u kidding? come on!!! it's a great game but...
(i rated it 4/5 because of the payment!)
 
Posted by d_ 14th December, 2009

What? 17$?????? r u kidding? come on!!! it's a great game but...
(i rated it 4/5 because of the payment!)
 
Posted by Codemonkey 14th December, 2009

It looks pretty enough.
 
Posted by Codemonkey 14th December, 2009

Hmmm. It's strange, I feel like I've played this game before.
 
Posted by TheoX 15th December, 2009

Damian - what are you complaining so much for? $17 is nothing.

As for me, I'm waiting to rate this until I play it some more. It seems like a great game, although it runs slow on my comp.
 
Posted by UrbanMonk 18th December, 2009
Rated :

Bought it and beat it!

Best click game ever! Worth every dollar.
Favorite area would have to be Nyquist-Meyer!
 
Posted by AndyUK 19th December, 2009

I quite liked this, i'm not a fan of Knytt at all but this is an improvement. Although the controls could be better and the background graphics are so blurry they actually look pretty bad. Also whats with the large patches of solid colour on the grass?
 
Posted by Rick (AntiMatter Entertainment) 4th January, 2010

Dam1an: You rated it down because the final product isn't free? That's just low, man. Rate the game for what it is. This isn't a strictly freeware games site (mainly yes, strictly no) and as much as making games is mainly a hobby here, if you put considerable time and effort into making something high quality for the entertainment of other people, I see no reason why you can't ask for something back.

[EDIT] By the way, the game looks good and it's received some impressive feedback. I'm downloading now, if I like it enough then you can be sure that I'll buy it. The price is pretty reasonable!


Comment edited by Rick (AntiMatter Entertainment) on 1/4/2010
 
Posted by Xhunterko 18th February, 2010

Well, I did play most of the Knytt's. Heh heh. I'll check out the demo. Course, I did buy jame's game. So it's worth a try at least.
 
Posted by DaVince 13th July, 2010

Link was broken. I had to get it off your website instead. If you want to sell more of this, you may want to fix all that.

"You rated it down because the final product isn't free? That's just low, man. Rate the game for what it is."

Price IS a part of the game, and some games COULD feel like they're not worth the price given, so I'd definitely say that price factors into score.
 
Posted by s-m-r 22nd October, 2010

Finally was able to purchase a copy.

Excellent work once again, Nifflas!
 

 



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