After making my Baby Ghost engine, I became inspired to make another platform engine, only this time I wanted it to be more intuitive, simpler, more efficient, and have more features. Then Jason Orme decided he wanted to make an Action Platform RPG (now called Drake) and with his request for coding, I had an excuse to work on my engine. This is the result of 1 1/2 weeks (not through, maybe only 30 min-1 hr a day) of work.
Plat4m Engine Version 1.0
This is my new engine built from the ground up for MMF2. It has a everything that engine had (except for pre-programmed attack bouncing), and a few new features that my Baby Ghost engine didn't have, including:
It is an MMF2 file, but it also has an executable, so anyone could try, just not anyone can use it.
Also, there's a reason that it's called Version .91. Could people send me the problems they find with the engine, either by email or PM? That would help greatly. Also, don't send personal gripes like "it uses detectors" because I am just looking for bugs and things.
The tapping of jump is not a flying technique, just a demonstration of an idea that I didn't put a limit on.
Fairly good engine, most likely the most realistic I've ever seen. Some glitches here and there, the biggest drawback (or feature?) was that the character stops when hitting ground. Seems like a glitch, because this doesn't always happen, if it's a feature, I would consider removing it.