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Plat4m Engine - Platform Game Engine for MMF2
Author: Jon Lambert Submitted: 14th October, 2008 Favourites:0
Genre: Engine Downloads: 1536
Rated:
192nd Place     (3 / 5)


Edited By Jon Lambert on 10/28/2008

Edited By Jon Lambert on 10/23/2008 twice

Edited By Jon Lambert on 10/14/2008 four times

ImageFor use with MMF2 and above.

After making my Baby Ghost engine, I became inspired to make another platform engine, only this time I wanted it to be more intuitive, simpler, more efficient, and have more features. Then Jason Orme decided he wanted to make an Action Platform RPG (now called Drake) and with his request for coding, I had an excuse to work on my engine. This is the result of 1 1/2 weeks (not through, maybe only 30 min-1 hr a day) of work.

Image

Plat4m Engine Version 1.0
This is my new engine built from the ground up for MMF2. It has a everything that engine had (except for pre-programmed attack bouncing), and a few new features that my Baby Ghost engine didn't have, including:

-Skidding
-Conveyor belts
-Wind
-Air resistance
-Stun (Attack & Warp Halt)
-Jump-through platforms
-Ladders

Most everything is explained in depth in the actual engine, which is open-source and free for anyone to use, provided they give me credit, with or without the logo.

The engine is now Version 1.0 because I have finally finished the feature I originally intended, which was climbing ladders. These ladders work similarly to those in Mega Man games.

The controls to test the engine are:
Left and right arrow keys- move left and right
Down key (hold)- move at crawling speed
Fire 1 (shift)- jump, warp halt in midair

Use the buttons on screen to try out different variables and find what you would like for your game (if you use the engine).

Comments, criticism, questions, feel free to say anything.

Review This Download



   


http://sites.google.com/site/jlambsoft/Home/games/Plat4mEngine.zip?attredirects=0 (574kb )



Posted by alastair john jack 14th October, 2008

This is fairly decent and generally works well. However I don't really enjoy the way the player repeatedly bounces off walls when you hold up against them, I'd rather it just stood still.
 
Posted by Jason Orme 14th October, 2008
Rated :

Fantastic work, very solid engine.
 
Posted by -Finn- 14th October, 2008
Rated :

this is impressing. good job jon
 
Posted by -Nick- 14th October, 2008
Rated :

Nice start.

Needs a lot of clearing up though, there are a few things you missed such as if the user holds down jump underneath a ceiling he can fly etc.
 
Posted by Jon Lambert 14th October, 2008

I like the positive comments so far!

-Nick-: The flying thing was an accident in the event for hitting things with your head. Where I meant to put "Turn internal flag 1 on" I accidentally put "off". Did you find anything else?
 
Posted by erghhhhx 14th October, 2008

Not a very good engine, the jumps are awful.

Not that I could do better, though...
 
Posted by yuyu 15th October, 2008
Rated :

sorry but I thought it was pretty messy compared to most other custom platform engines. Its also very easy to do it without detectors, I think theres tuts or examples of that somewhere.
 
Posted by Dr. James MD 17th October, 2008

If you keep tapping jump then you can effectively fly. This needs a lot of work, IMO.
 
Posted by 緑葉 17th October, 2008

Is it MMF2 file? If so, I can't test it cause I don't have MMF2
 
Posted by Jon Lambert 17th October, 2008

It is an MMF2 file, but it also has an executable, so anyone could try, just not anyone can use it.

Also, there's a reason that it's called Version .91. Could people send me the problems they find with the engine, either by email or PM? That would help greatly. Also, don't send personal gripes like "it uses detectors" because I am just looking for bugs and things.

The tapping of jump is not a flying technique, just a demonstration of an idea that I didn't put a limit on.
 
Posted by Raverider 22nd October, 2008
Rated :

Fairly good engine, most likely the most realistic I've ever seen. Some glitches here and there, the biggest drawback (or feature?) was that the character stops when hitting ground. Seems like a glitch, because this doesn't always happen, if it's a feature, I would consider removing it.

Keep up the good work!
 
Posted by moren11 31st October, 2008
Rated :

nice graphic, but not so good engine, i don't think its better then tgf movement, soz...
 
Posted by dndfreak 12th January, 2009
Rated :

Yeah... Not bad, but needs a lot of work. Not saying I can do better, thats why I stick to birds-eye stuff.
 

 



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