Musouka Densetsu I Remake Public Test
Submitted:|| 3rd April, 2007
Edited By Leric on 4/18/2007
EDIT1: New version now with a more user friendly boss that takes less damage.
EDIT2: Life Force now instantly goes up or down instead of "draining" down like it use to.
This isn't as much as demo as it is a public system test. I'm trying to work all the kniks out of it before I move on. So if you would test this & tell me how it plays on your system. Keep in mine though that what you get here isn't just a simple debug room but the entire 1st stage & a boss so feel free to tell me ANYTHING you do or don't like about it. This is my 1st click project to see a release of any kind although I've been working with MMF (& now MMF2) for 3 years altogether.
-A Little Background-
This game will be a radically altered remake of the 1st game in my Musouka Densetsu series of games (the last game was a Game Maker made platformer named simply Densetsu which was actually the 3rd game in the series. it can be found on gamingw.net or if you PM me I'll give it to you). I say radically altered because since I don't have the orginal file I'm making this from memory & also because the original MDI wasn't actually a scrolling platformer but a game more similar to Bubble Bobble or the original Mario Bros. for arcade. This remake is being made in the style of Musouka Densetsu III.
The Mother of the Dream Diminsion has gone missing & in her absence creatures known as Nightmares, under the control of a boogey man named Ego, are taking control of the Dream Dimension. It's your job as Syrihn a Dreamer (people who can freely move about the Dream Dimension while asleep) to stop them or be forced to live in a dreamless world were there are only nightmares. Unlike MDII & III, MDI wasn't that story driven & I've decided to keep it that way (although since this game will have cutscenes there will be some things added to the story that weren't explained well in the original game due to my decision in it to put all story elements in a text file that came with the game. Also there will now be 2 endings). The game will flow in a Megaman-ish stage select style which is kinda like the original's system where you could go to any of the games six applications each representing a stage & after aquiring all the letters of the Mother of Dreams' real name Monica you could go to the last stage.
Series Spoiler Info...
The Mother in this game is a different person from the Mother in MDIII where Syrihn, the girl you actually play in this game had the title of the Mother of Dreams.
Control Pad Left & Right = Move Left or Right
Shift = Jump NOTE: You can also double jump & jump off walls as well.
Ctrl = Attack NOTE: You can press up or down with ctrl while jumping to stab up or down. Also after obtaining a Elemental Essence by killing a Elle (the white flying things) & getting the energy ball that they leave you can then hold & release Ctrl to do your Elemental Attack.
NOTE: You can change the buttons to any you want by holding ctrl+y to bring up the control settings menu. You can also use this menu to play the game with a controller.
The bar at the top of the screen is your Life Force Meter. As you kill Nightmares & collect the Dream Fragments (the red crystals) they leave behind it will go up. The number beside the bar shows how many bars you have left before you're exicted from the dream world (I.E. die). There is no max Life Force (well actually there is but you'll never reach it) so your goal in each stage is to collect as many Dream Fragments as you can without taking to much damage before making it to the boss of said stage.
If you take damage while you have a Elemental Essence the Energy Meter (The square bars that appear under the Life Force Meter after you obtain a Elemental Essence) will go down as well. It can be refilled by 1 block by collecting Energy Orbs (the blue shiny orbs) that are also sometimes dropped by Nightmares (but only if your Energy Meter isn't full).
Also Dream Fragments & Energy Orbs will be drawn to you if you flip (the 2nd jump) before they hit the ground. This is mainly used as a way for you to collect items while Downward stabbing the heads of multiple enemies.
Red = Fire - Shoots a flaming wave of slash energy.
Yellow = Lightning - Shoots a crosshair. A lightning bolt comes down where the crosshair is located when you press the attack button or when it touches a target.
Light Blue = Ice - Shoots 3 ice beams in different directions.
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http://www.savefile.com/files/651233 (1.17mb )
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