INTRO:
YES! well, Hi everybody, I don't really post much BUT I do do a lot. I have discovered a solution to a problem that all of you who have been playing with MOOCLICK have come across... let me explain:

TOPIC:
So you were making your awsome online game right? And you followed FLAVA's tutorial right? (By the way special thanks to FLAVA for his work). But you didn't want to do exactly what he did, and now you have a finished game, but when more than one person connects to it, their name tags and characters all bundle up! It seems that there is some data
confusion that the MOOCLICK doesn't handle. Well, I have found a solution!(Makes it sound good eh?)

I'll also add a useful object positionning code that doesn't eat up your server by sending X Y positions all the time.

WHAT'S NEEDED:
-You will need an extension called "DATA STORE 2". It's some kind of array (really useful for storing in temp memory strings and numbers).

-The angle calculator object (for the user positioning code)

-a character for the player and a user object.

-the string parser 2 object

HOW TO DO IT:
checkout the CCA file that I've bothered to build for you here...

http://thebulk.free.fr/online tutorial.zip

P.S. I made the graphics, please don't rip them, and also, you don't need to put my name in games that use this code, I'm not a show off, I just thought I'd help the community...