Here is a question that I recently pondered, a question which applies not just to click games, but to videogames in general...

Do games need a basis in reality?

What I mean is; do you actually have to be doing ANYTHING in a game?

Think about it, games before videogames: sports...

Soccer has no storyline, you are not trying to emulate a special forces agent, or a fat plumber, your are just acting under set rules.

I believe that videogames may be being held back in terms of gameplay with the assumption that you actually have to be doing something.

And this isn't just with realistic games, platformers too try to make it like you are playing out something real (in a vague sense of the word.

But then there are puzzle games, games with no storyline (mostly), games where you simply act under set rules, they have got is right.

I'm not saying that all games should NOT have storylines, just that there should be more ones that don't, that storylined games should only be one category of games, in a much wider world of gaming.

You don't have to agree with me.